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Delivery! is a 1998 video game developed and published by Chatterbox Games. It was released for PlayStation 1, Nintendo 64 and Game Boy Color systems on November 28, 1998. It was also released for the Sega Dreamcast on September 9, 1999. The game was eventually ported to Microsoft Windows on March 27, 2001.

Synopsis

You work at a pizza parlor, and you must go through 8 worlds (4 on the GBC version) to deliver pizza. It may sound simple, but in every level, unwanted people will get attracted to the scent of pizza, and as you progress further into the game, the amount of people increase, thus increasing the difficulty.

Gameplay

PS1, N64 and Dreamcast versions

The player travels through an expansive 3D layout to deliver the pizza to customers, but it is easy to get lost due to the size of the areas, and people will eventually smell your pizza and rush to get some. When you deliver the pizza successfully, you will get paid based on how long the delivery took and how much of the pizza is left. (Example: A full pizza is $14, but 1 slice is only $2.) The amount of money you get in a day increases your position.

GBC version

The gameplay is essentially the same as the PS1, N64 and DC versions, but the game is 2D. There are only 4 worlds due to hardware limitations.

Worlds

  1. The City
  2. The Park
  3. School Zone
  4. Industrial
  5. Office Building (PS1, N64, and DC only)
  6. The Sewers (PS1, N64 and DC only)
  7. Countryside (PS1, N64 and DC only)
  8. Forest (PS1, N64 and DC only)

Trivia

  • This was the first video game to be developed and published by Chatterbox Games.
  • In one of the Countryside levels, there is a billboard that reads, "See you in D.C!". This is an Easter egg about Chatterbox Games' next video game.

Beta Content

  • Very early in development, there were meant to be drivable vehicles available for the player to navigate through the game's world, but they were scrapped in order to increase the difficulty of the game. There are still some handling lines (including those for pickup trucks, 4-door sedans, ATVs, etc.) that are located deep within the files.
  • There are plenty of unused "GAME OVER!" texts, such as "DARN IT!", "YOU'RE A LOSER!", and "TOUGH LUCK, KID!".
  • The time in the game was going to be much more complicated. If the player took too long to complete a level and if the in-game clock were to reach midnight, the player would have to break into the houses of customers if they would want to continue delivering pizzas.
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